Post by XanthicDragon on Mar 16, 2015 20:38:26 GMT
CHAT GUI
1) It'll no longer have those "splash messages" that show up every 45 seconds in green.
2) It'll fix some name bugs, changing the owner settings over to Saunders's name.
Features:
1) It's colored now, so it's not all bland and white
2) Admins can have a preset tag before their name, which can be changed in the script.
3) The owner has a preset tag before their name like the admins, which can also be changed.
4) The chat GUI is now local; this means that I can have notifications for commands i.e. /name NAME will make the chat GUI say: [!] Name changed to NAME
5) There are chat-gui independent commands. This means that users can use certain commands (programmed in the chat GUI) that do not require admin.
Here's a list of the current commands:
(Of course I can change it so that it's / instead of >)
6) It will feature an auto-update -- if anything new is released, I won't have to come back in and fix it again.
7) It features a WORKING custom chat bar (unlike my failed attempts), and comes with a Guest Chat option which, if on, allows Guest users to chat.
BUGS:
1) Very rarely will the chat GUI not display a chat and say "Error while grabbing chat!" instead. This only happens if there is MASSIVE lag.
2) Sometimes chats will be invisible, but this is also very rare.
ADMIN COMMANDS
I've released a new admin code as well, featuring a lot of fixes and new features:
1) >aspload command - same as explode but it doesn't kill people or break morphs
2) >delete command (owner only) - Like nuke, but so much more fancy c:
3) >explode now calls :BreakJoints(), so if someone has a forcefield you can still kill them
4) >gear now supports LocalScripts and HopperBins instead of ONLY tools, so it's much more broad and you have more freedom of loading stuff.
5) >noclip command is SO MUCH BETTER. If you have Garry's Mod or Half Life, it's exactly the same as that.
6) >ins/>insert has a filter now, so if anything can potentially damage the game it will deny the model
7) >shutdown works now
8) >music is much more customizable, so you can put your own music in. Mine already has a few: >music Vector, >music subtown, and a couple others.
9) >aspload and >explode send harmless shrapnel flying outward to make it more of an eyecandy.
1) It'll no longer have those "splash messages" that show up every 45 seconds in green.
2) It'll fix some name bugs, changing the owner settings over to Saunders's name.
Features:
1) It's colored now, so it's not all bland and white
2) Admins can have a preset tag before their name, which can be changed in the script.
3) The owner has a preset tag before their name like the admins, which can also be changed.
4) The chat GUI is now local; this means that I can have notifications for commands i.e. /name NAME will make the chat GUI say: [!] Name changed to NAME
5) There are chat-gui independent commands. This means that users can use certain commands (programmed in the chat GUI) that do not require admin.
Here's a list of the current commands:
- >name [Name] - Changes name
- >unname - Removes name
- >afk - Marks as away or back
- >gyro - Prevents tipping over when sleeping or sitting
(Of course I can change it so that it's / instead of >)
6) It will feature an auto-update -- if anything new is released, I won't have to come back in and fix it again.
7) It features a WORKING custom chat bar (unlike my failed attempts), and comes with a Guest Chat option which, if on, allows Guest users to chat.
BUGS:
1) Very rarely will the chat GUI not display a chat and say "Error while grabbing chat!" instead. This only happens if there is MASSIVE lag.
2) Sometimes chats will be invisible, but this is also very rare.
ADMIN COMMANDS
I've released a new admin code as well, featuring a lot of fixes and new features:
1) >aspload command - same as explode but it doesn't kill people or break morphs
2) >delete command (owner only) - Like nuke, but so much more fancy c:
3) >explode now calls :BreakJoints(), so if someone has a forcefield you can still kill them
4) >gear now supports LocalScripts and HopperBins instead of ONLY tools, so it's much more broad and you have more freedom of loading stuff.
5) >noclip command is SO MUCH BETTER. If you have Garry's Mod or Half Life, it's exactly the same as that.
6) >ins/>insert has a filter now, so if anything can potentially damage the game it will deny the model
7) >shutdown works now
8) >music is much more customizable, so you can put your own music in. Mine already has a few: >music Vector, >music subtown, and a couple others.
9) >aspload and >explode send harmless shrapnel flying outward to make it more of an eyecandy.