Post by Shaper on Jun 2, 2015 20:07:45 GMT
You, be it a young pioneer, and wise old man, or a dragon seeking fortune. Have arrived on the shores of an island! Ripe for exploration. Be wary though, as the life here can be dangerous. Your goal? Explore, discover, do as you do. Oh, and those other people beside you? It's for you to decide whether they're friend or foe.
Well, first off I sorta want to know if anyone's interested in something like this, called a 'RTD' or, Roll to Dodge. It runs off of system of di- you know what, I'll just copy and paste the stuff into spoilers.
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat.
For each action, any number of rolls may be made, as determined by the GM.
Primary causes for multiple rolls include, but are not limited to:
* Actions explicitly composed of multiple actions
* Actions that imply other actions that are not declared free
For every dodge roll, any number of additional rolls may be made, as determined by the circumstances, and any skills or special effects applied to the player.
And if you're still interested, here's the setting, and after this'll be the character sheet.
You're basically a dragon/human/elf/demonthing who is now on a island you (might) have no idea about. It could be hostile, it could be harmless, you dunno. Your goal is to survive, and do what you want to do there. Maybe even stumble upon a story.
(For attributes and races, see below for choices.)
Name:
Sex:
Race:
Bio:
Skills: (You can distribute 10 points, 0's give you a -1 to rolls, 1's are neutral, 2's are +1 to rolls, ect. You can levelupish by the way.)
Medical, 0
Melee, 0
Ranged, 0
Magic, 0, (Branch of magic included please.)
Charm, 0 (Mainly for NPCs if found.)
Dexterity, 0
Endurance, 0
Mind, 0
Branch of magic, (if applicable)
Attributes: (Pick two)
Inventory: (Mainly used by me.)
Attributes,
Trinket collector, allows for you to have one 'trinket' with you on this voyage. Nothing over powered please.
Strange Race, allows you to choose your own race, though it'll be balanced by me.
Shady fellow, might influence a few things with certain NPCs.
Wary aura, things tend to not try to bother you. This has downsides, of course.
Superstitious. Hm.
High profile, you tend to draw attention to yourself. For better or worse.
Knowledgeable, you tend to know and soak in more information than the average bear.
(May make more later.)
Races,
Human, No bonuses, nor minuses.
Elf, +1 bonus to general survival within the wilderness. -1 to combat which is not in self defense. (dem balancings.)
Dwarf, +1 bonus to creating objects and forging, -1 or 2 (flip a coin) to combat, social, and endurance when sober. (:3)
Dragon, +2 bonus to intimidation and +1 to combat, -2 to relations with other species, and picking things up. Roll to pick things up. (no thumbs)
Draconians, +1 to intimidation and combat, -1 to relations with other species except for dragons.
Well, first off I sorta want to know if anyone's interested in something like this, called a 'RTD' or, Roll to Dodge. It runs off of system of di- you know what, I'll just copy and paste the stuff into spoilers.
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat.
For each action, any number of rolls may be made, as determined by the GM.
Primary causes for multiple rolls include, but are not limited to:
* Actions explicitly composed of multiple actions
* Actions that imply other actions that are not declared free
For every dodge roll, any number of additional rolls may be made, as determined by the circumstances, and any skills or special effects applied to the player.
And if you're still interested, here's the setting, and after this'll be the character sheet.
You're basically a dragon/human/elf/demonthing who is now on a island you (might) have no idea about. It could be hostile, it could be harmless, you dunno. Your goal is to survive, and do what you want to do there. Maybe even stumble upon a story.
(For attributes and races, see below for choices.)
Name:
Sex:
Race:
Bio:
Skills: (You can distribute 10 points, 0's give you a -1 to rolls, 1's are neutral, 2's are +1 to rolls, ect. You can levelupish by the way.)
Medical, 0
Melee, 0
Ranged, 0
Magic, 0, (Branch of magic included please.)
Charm, 0 (Mainly for NPCs if found.)
Dexterity, 0
Endurance, 0
Mind, 0
Branch of magic, (if applicable)
Attributes: (Pick two)
Inventory: (Mainly used by me.)
Attributes,
Trinket collector, allows for you to have one 'trinket' with you on this voyage. Nothing over powered please.
Strange Race, allows you to choose your own race, though it'll be balanced by me.
Shady fellow, might influence a few things with certain NPCs.
Wary aura, things tend to not try to bother you. This has downsides, of course.
Superstitious. Hm.
High profile, you tend to draw attention to yourself. For better or worse.
Knowledgeable, you tend to know and soak in more information than the average bear.
(May make more later.)
Races,
Human, No bonuses, nor minuses.
Elf, +1 bonus to general survival within the wilderness. -1 to combat which is not in self defense. (dem balancings.)
Dwarf, +1 bonus to creating objects and forging, -1 or 2 (flip a coin) to combat, social, and endurance when sober. (:3)
Dragon, +2 bonus to intimidation and +1 to combat, -2 to relations with other species, and picking things up. Roll to pick things up. (no thumbs)
Draconians, +1 to intimidation and combat, -1 to relations with other species except for dragons.