Post by Shaper on Jun 2, 2015 20:34:09 GMT
Put yer character sheets for the forum game 'ere!
(For attributes and races, see below for choices.)
Name:
Sex:
Race:
Bio:
Skills: (You can distribute 10 points, 0's give you a -1 to rolls, 1's are neutral, 2's are +1 to rolls, ect. You can levelupish by the way.)
Medical, 0
Melee, 0
Ranged, 0
Magic, 0, (Branch of magic included please.)
Charm, 0 (Mainly for NPCs if found.)
Dexterity, 0
Endurance, 0
Mind, 0
Branch of magic, (if applicable)
Attributes: (Pick two)
Inventory: (Mainly used by me.)
Attributes,
Trinket collector, allows for you to have one 'trinket' with you on this voyage. Nothing over powered please.
Strange Race, allows you to choose your own race, though it'll be balanced by me.
Shady fellow, might influence a few things with certain NPCs.
Wary aura, things tend to not try to bother you. This has downsides, of course.
Superstitious. Hm.
High profile, you tend to draw attention to yourself. For better or worse.
Knowledgeable, you tend to know more than the average bear.
(May make more later.)
Races,
Human, No bonuses, nor minuses.
Elf, +1 bonus to general survival within the wilderness. -1 to combat which is not in self defense. (dem balancings.)
Dwarf, +1 bonus to creating objects and forging, -1 or 2 (flip a coin) to combat, social, and endurance when sober. (:3)
Dragon, +2 bonus to intimidation and +1 to combat, -2 to relations with other species, and picking things up. Roll to pick things up. (no thumbs)
Draconians, +1 to intimidation and combat, -1 to relations with other species except for dragons.
(For attributes and races, see below for choices.)
Name:
Sex:
Race:
Bio:
Skills: (You can distribute 10 points, 0's give you a -1 to rolls, 1's are neutral, 2's are +1 to rolls, ect. You can levelupish by the way.)
Medical, 0
Melee, 0
Ranged, 0
Magic, 0, (Branch of magic included please.)
Charm, 0 (Mainly for NPCs if found.)
Dexterity, 0
Endurance, 0
Mind, 0
Branch of magic, (if applicable)
Attributes: (Pick two)
Inventory: (Mainly used by me.)
Attributes,
Trinket collector, allows for you to have one 'trinket' with you on this voyage. Nothing over powered please.
Strange Race, allows you to choose your own race, though it'll be balanced by me.
Shady fellow, might influence a few things with certain NPCs.
Wary aura, things tend to not try to bother you. This has downsides, of course.
Superstitious. Hm.
High profile, you tend to draw attention to yourself. For better or worse.
Knowledgeable, you tend to know more than the average bear.
(May make more later.)
Races,
Human, No bonuses, nor minuses.
Elf, +1 bonus to general survival within the wilderness. -1 to combat which is not in self defense. (dem balancings.)
Dwarf, +1 bonus to creating objects and forging, -1 or 2 (flip a coin) to combat, social, and endurance when sober. (:3)
Dragon, +2 bonus to intimidation and +1 to combat, -2 to relations with other species, and picking things up. Roll to pick things up. (no thumbs)
Draconians, +1 to intimidation and combat, -1 to relations with other species except for dragons.